init: v1.0.0
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package hashrng
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import (
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"encoding/binary"
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"io"
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"runtime"
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"time"
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"xdx.jelly/xgcl/grand/drng/internal"
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"xdx.jelly/xgcl/sm"
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"xdx.jelly/xgcl/sm/sm3"
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)
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var _ = sm3.BlockSize // import sm3
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// 内部状态
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type internalState struct {
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v []byte
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c []byte
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reseedCounter uint32
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lastReseedTime time.Time
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}
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// zeromize 对内部状态置0
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func (s *internalState) zeromize() {
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for i := 0; i < len(s.v); i++ {
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s.v[i] = 0
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}
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for i := 0; i < len(s.c); i++ {
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s.c[i] = 0
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}
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s.reseedCounter = 0
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}
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type HashDrng struct {
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// mu sync.Mutex
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config internal.DrngConfig
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hash sm.Hash
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df func(input []byte, n int) []byte
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state internalState
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personalizationString []byte //个性化字符串,来自应用的比特串
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}
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// Read implements internal.internal.
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// func (hd *HashDrng) Read(p []byte) (n int, err error) {
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// return len(p), hd.Generate(p, nil)
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// }
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// var SM3_df = newDF(sm.SM3)
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// newDF 返回一个使用hash作为杂凑的df函数
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// 例:SM3_df = newDF(sm.SM3)
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func newDF(hash sm.Hash) func(input []byte, n int) []byte {
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h := hash.New()
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return func(input []byte, n int) []byte {
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out := make([]byte, 0, n+hash.Size()-1)
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len := (n + hash.Size() - 1) / hash.Size()
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counter := uint32(1)
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buf := make([]byte, 8)
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for i := 0; i < len; i++ {
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binary.BigEndian.PutUint32(buf, counter)
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binary.BigEndian.PutUint32(buf[4:], uint32(n<<3))
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h.Write(buf)
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h.Write(input)
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out = h.Sum(out)
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h.Reset()
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counter += 1
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}
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return out[:n]
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}
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}
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// func New(hash sm.Hash, config *internal.DrngConfig) (internal.Drng, error) {
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// raw, _ := NewHashDrng(hash, config)
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// pool := entropy.GetEntropyPool()
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// d, err := raw.Instantiate([]byte(internal.PERSONALIZATIONSTRING), internal.Nonce(), pool)
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// if err != nil {
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// return nil, err
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// }
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// return &drng.DrngUtil{
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// Drng: d,
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// ReseedSource: pool,
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// }, nil
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// }
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func NewHashDrng(hash sm.Hash, config *internal.DrngConfig) (internal.RawDrng, error) {
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hd := &HashDrng{
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hash: hash,
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df: newDF(hash),
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config: *config,
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}
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// HashDrng 析构时对内部状态置0
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runtime.SetFinalizer(hd, func(hd *HashDrng) {
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hd.state.zeromize()
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})
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return hd, nil
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}
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func (hd *HashDrng) OutLen() int {
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return hd.config.Outlen
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}
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func (hd *HashDrng) Config() *internal.DrngConfig {
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return &hd.config
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}
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// Instantiate 初始化HashDrng
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func (hd *HashDrng) Instantiate(personalizationString []byte, nonce []byte, entropySource io.Reader) (internal.Drng, error) {
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// hd.mu.Lock()
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// defer hd.mu.Unlock()
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cfg := hd.config
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hd.personalizationString = personalizationString
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seedMaterial := make([]byte, 2*cfg.MinEntropyInputLength, int(2*cfg.MinEntropyInputLength)+len(nonce)+len(personalizationString))
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var m, n int
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var err error
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var errCount int
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for n < int(cfg.MinEntropyInputLength) {
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m, err = entropySource.Read(seedMaterial[n:])
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n += m
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if err != nil {
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errCount++
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}
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if errCount > 3 {
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return hd, err
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}
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}
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seedMaterial = append(seedMaterial, nonce...)
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seedMaterial = append(seedMaterial, personalizationString...)
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seed := hd.df(seedMaterial, cfg.Seedlen)
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//初始化内部状态变量
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hd.state.v = append(hd.state.v[:0], seed...)
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hd.state.c = append(hd.state.c[:0], hd.df(append([]byte{0}, seed...), cfg.Seedlen)...)
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hd.state.reseedCounter = 1
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hd.state.lastReseedTime = time.Now()
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// seed和seedMaterial置0
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for i := 0; i < len(seed); i++ {
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seed[i] = 0
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}
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for i := 0; i < len(seedMaterial); i++ {
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seedMaterial[i] = 0
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}
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return hd, nil
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}
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// Reseed 更新HashDrng的内部状态
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func (hd *HashDrng) Reseed(entropyInput, additionalInput []byte) {
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// hd.mu.Lock()
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// defer hd.mu.Unlock()
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seedMaterial := make([]byte, 1, 1+len(entropyInput)+len(hd.state.v)+len(additionalInput))
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seedMaterial[0] = 1
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seedMaterial = append(seedMaterial, entropyInput...)
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seedMaterial = append(seedMaterial, hd.state.v...)
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seedMaterial = append(seedMaterial, additionalInput...)
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seed := hd.df(seedMaterial, hd.config.Seedlen)
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copy(hd.state.v, seed)
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hd.state.c = append(hd.state.c[:0], hd.df(append([]byte{0}, seed...), hd.config.Seedlen)...)
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hd.state.reseedCounter = 1
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hd.state.lastReseedTime = time.Now()
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// seed和seedMaterial置0
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for i := 0; i < len(seed); i++ {
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seed[i] = 0
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}
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for i := 0; i < len(seedMaterial); i++ {
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seedMaterial[i] = 0
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}
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}
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// Generate 输出函数
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func (hd *HashDrng) Generate(b []byte, additionalInput []byte) error {
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// hd.mu.Lock()
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// defer hd.mu.Unlock()
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if len(b) > hd.config.Outlen {
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return internal.ErrReturnedBitsTooLong
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}
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// 需要重播种
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if hd.state.reseedCounter > uint32(hd.config.ReseedIntervalInCounter) ||
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time.Since(hd.state.lastReseedTime) > hd.config.ReseedIntervalInTime {
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return internal.ErrNeedReseed
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}
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hash := hd.hash.New()
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if len(additionalInput) > 0 {
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hash.Write([]byte{2})
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hash.Write(hd.state.v)
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hash.Write(additionalInput)
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W := hash.Sum(nil)
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internal.AddModBytes(hd.state.v, W)
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}
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hash.Reset()
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_, _ = hash.Write(hd.state.v)
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temp := hash.Sum(nil)
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copy(b, temp)
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hash.Reset()
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hash.Write([]byte{3})
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hash.Write(hd.state.v)
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H := hash.Sum(nil)
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reseedCounterBytes := make([]byte, 4)
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binary.BigEndian.PutUint32(reseedCounterBytes, hd.state.reseedCounter)
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internal.AddModBytes(hd.state.v, H[:])
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internal.AddModBytes(hd.state.v, hd.state.c)
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internal.AddModBytes(hd.state.v, reseedCounterBytes)
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hd.state.reseedCounter++
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return nil
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}
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